On a more technical note, the game is also tailored around this idea of pixel precise movement where every move you make feels natural and very sharp. The end result is a dynamic and stimulating experience where you don't feel constrained by the game controls. Some critic might venture into the path of saying Lode Runner is not a flashy games in terms of graphic and that its almost visually unappealing. I wouldn't go that far. I think there's a reason for the game to be made this way and I will assume it is so that the players focus on the interactive experience rather then other possible visual or auditory stimulus.