Hello !
Nice relax Friday it was. So today I started to work on the Thief art side project. It was a blast and will continue to be. Here's a snippet of what the rough block out looks like (you can watch the concept art used to do this in the previous post). I can't wait to start texturing and building this set in UE4.
Nice relax Friday it was. So today I started to work on the Thief art side project. It was a blast and will continue to be. Here's a snippet of what the rough block out looks like (you can watch the concept art used to do this in the previous post). I can't wait to start texturing and building this set in UE4.
I did quite a lot of reading on Blueprint scripting and found a way to make a certain object highlight whenever the player looks directly at it. Therefore, I'm starting to really get the hang of "tracing" or "ray casting" and dynamic material instances in UE4 (quite different then in UE3 to be honest). When my set up is going to be completed and fully tested for multiplayer I'll do a breakdown in here.
Tomorrow is Saturday, meaning... I'll continue to work on some stuff anyway.
Ciao :) !
Tomorrow is Saturday, meaning... I'll continue to work on some stuff anyway.
Ciao :) !