ANTOINE LADOUCEUR / LEVEL DESIGNER & SCRIPTER
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DAILY CHALLENGE #17

6/22/2014

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Hello there ! Today I tried to polish a little the item pick up I worked on (I worked for about 3 hours since I had some relatives coming over). I actually went back in Thief to check how the little "E" pops up when an item is in focus. The "E" moves around a little and adjusts its position and scale depending on where the player is. I took the code from the blueprint office and studied it. I then adjusted it so the "E" pops in when the item is in focus (rather then through a box overlap event). I also found a way to smoothly adjust the scale of the text render component depending on the distance of the player from the item in focus. I had to fiddle around a little to make the font show up correctly (font imported into UE4). If you've got any questions about it write me a comment or an email (there's a little email button near my linkedin button at the top of the site)). Here's how it looks.
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