So ! For today my workflow was a bit altered. Some relatives came in and it would've been quite rude not to be around. I did have the time to start to work on a scale document, to model some block out shapes to the grid for the Thief inspired level and model a few props to help me get a better understanding of the general scale (since I'm also going to be doing the art for this project).
Here's the result for today's handful of work hours (around 4.5 consecutive hours).
Here's the result for today's handful of work hours (around 4.5 consecutive hours).
So these are simple shapes to quickly block out a level. I'll be doing curved floor and wall pieces as well as 45 degrees angle wall tomorrow. I've also integrated a collision mesh for each of those model following the super easy Unreal FBX collision pipeline (UCX_ prefix). Note that the workflow that I use in UE4 is the power of two method. A recent update fixed the errors with the grid in Pow2.
The next pictures are quick models I did during the morning and the start of the afternoon (from 9:00 am to around 12:30pm). Note that some of those low poly models still require some optimization (especially the model right under this text). I've also linked the reference I used to start those models that I found before working today. My optimization mind kind of kicked in with the first model listed here. Lots of curves needed to be cut off and I tried to find some kind of compromise to all of that. Comments and suggestions are welcome (the legs do feel a bit blocky I fear).
The next pictures are quick models I did during the morning and the start of the afternoon (from 9:00 am to around 12:30pm). Note that some of those low poly models still require some optimization (especially the model right under this text). I've also linked the reference I used to start those models that I found before working today. My optimization mind kind of kicked in with the first model listed here. Lots of curves needed to be cut off and I tried to find some kind of compromise to all of that. Comments and suggestions are welcome (the legs do feel a bit blocky I fear).
This is a point of view from the first person perspective just to show how I think the scale seems to be alright. I'll post a "scale feel" video once I think I have enough to create a full scene.
So that's that for today :) !
So that's that for today :) !