This is going to be a very short daily report. I've been learning a whole lot about scripting with Blueprint. Before I take the next step to polish the level, I need to have all gameplay components set up and working properly. This is what I'm going to be working on for the next few days:
- Climb Function.
- Picking Up Items.
- Adjusting every bit I script to be usable in a Multiplayer context.
- Occasional modeling for modular parts in the level.
I'm also starting a little side project which is simply going to be art oriented. I'm thinking about trying to recreate this environment (picture below) and rendering it in real time using UE4 or CryEngine.