ANTOINE LADOUCEUR / LEVEL DESIGNER & SCRIPTER
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Level Design Inspiration (Church - Daily Challenge Week End Edition)

5/18/2014

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SO I VISITED A CHURCH...

Heyah ! So I decided that for the daily challenge I would take the week end days as a time to gather reference pictures, make some art (modeling, texturing and the likes), learn a few bits here and there about technical animation (blend space, animation montage) and read more about Blueprint's API in UE4.

Yesterday (Saturday) I went walking downtown Montreal and stopped by a massive Church on Saint-Catherine Street. I've already been there once for an early music concert that was pretty rad but I decided to stick around to maybe take some shots of the Chapel. Went up to the main door, but found it closed so a guy came running up to me and asked me if I wanted to see inside the Church. I said yes and he brought me in a little back alley on the side of the Church where he opened a door that led behind the Chapel (the rest of the Church's building). To my excitement the place was incredibly old, the floor was cracking, the paint was coming of the wall and tons of work lights everywhere were installed. The guy made me meet with the priest and I explained to him that I was a game developer and that I was looking to take pictures for further reference. He was delighted and made me enter the Chapel (but the real fun was everything else to be honest). So I told him that I didn't want to touch anything sacred or mess around their stuff and he told me that everything was good. I asked where I could go and he granted me permission to look everywhere. I was freaking excited. So here's a few shots of the Church. Some pretty inspiring stuff in there. I even went to the roof and inside the basement (that was incredibly creepy).
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I just smiled at this. Perfect little scene for a horror game segment Bioshock style.
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Took this one because I thought it was a pretty good example of how Global Illumination could be used in an environment.
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All the following pictures were taken in the basement. The basement was huge. Tons of little passages, of narrow corridors. I had to stop at some point because I didn't want to get lost.
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I know the liquid is probably dirtied up water or rust mixed with water, but I couldn't help to think it could be blood haha. I couldn't go in that room because it was pitch black and I couldn't find a switch for lights.
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