Been quite busy with work. I'll probably go back to do some more posts and a couple more Level Design analysis (time permitting). In the mean time, here's a picture of a model I've been working on in Maya. It's also a first try at rendering in Mental Ray... I have little experience with it (less than a couple of hours). Again nothing really beats real time rendering for iteration and endless tweaking. I can totally appreciate the work of people invested in Non Real Time rendering (very patient people).
Totally go see Nick's (Panick) page. He worked on Wolfenstein and did some amazing hardsurface models. http://panick.deviantart.com/