ANTOINE LADOUCEUR / LEVEL DESIGNER & SCRIPTER
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CONTACT / RESUME

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Hey there good people ! My name is Antoine Ladouceur and I'm a level designer and a scripter. I have an intense passion for interactive cinematic experiences whether they are action packed, dark and "stealth like" or even contemplative and calm. I have such a strong curiosity that it led me to try and understand the place that each department has during production. I often watch GDC panels on a variety of game development subjects (design, programming, production, etc). I have a great love for clean and efficient scripting which means that if I can create something modular to benefit production speed I will do it. Since level designers often use visual scripting I can guarantee you that I try to avoid "spaghetti" scripting. I like my scripts being readable and understandable by anyone on the team. I have a strong knowledge of Unreal Engine 4 Blueprint (inheritance, interface, function libraries, behavior trees and networking scripting). 

One of my hobby is environment art (I make the art for all my projects). I love crafting worlds and I have developed a skill for modeling, materials and lighting (while technically understanding the implication of each of those disciplines during production). I can thus "whitebox" in engine (if your engine includes a BSP rendering option) or in 3D packages without any problems.

Montreal & Vancouver
[email protected]
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  • Portfolio
  • Level Analysis
  • Dev Blog
  • Contact/Resume