Hello !
Today I decided to put my modeling skill to a challenge and create efficient pieces of environment art for my Thief art project. The idea behind this little project is to recreate the environment as close as possible to the concept art while keeping an "on budget" polycount. I'm still looking for fonts that look a little more like the ones in the concept, so I simply picked one for the moment. This is how those pieces look like for now:
Today I decided to put my modeling skill to a challenge and create efficient pieces of environment art for my Thief art project. The idea behind this little project is to recreate the environment as close as possible to the concept art while keeping an "on budget" polycount. I'm still looking for fonts that look a little more like the ones in the concept, so I simply picked one for the moment. This is how those pieces look like for now:
Since Dr. Troy's office is right on the street I decided to add a little more mud on the base of the columns.
This is actually three pieces put together. The top part is one, the window frame is the second and the third is the fences. The window frame is 240 triangles. I went down to about 180ish but decided to stitch some parts together to get a nice flow in the texture. Some details were added with dDo (generated a grunge map with it basically). I still miss the horizontal pieces in the fence.
First attempt at doing something with the physically based shading system. Still tons of learning related to that but will definitely dig a little into that. I still think the texture might be a little too dark.
So that's it for today !
So that's it for today !